Jun 3, 2016

AE: Building a Selection Box shaped by 2 Nulls with Expressions



We'll have 2 null objects in the scene that will define the corners of a box. Just like the clicks in creating a rectangle with the marquee tool, the first null defines the origin, and the other is the direction the box goes in. Take this as an exercise in understanding how expressions work with different properties, and hey, you could learn something useful.

So, let's figure this out.

Feb 8, 2016

Expressions Library


Welcome! Here you'll find pre-written expressions that you can copy into your projects. I've done my best to explain how they work! I'll update this post as often as I find new and useful expressions.

And remember to Save before applying.
You have been warned!

Apr 11, 2015

Adobe CC 2015 Update

And it's awesome! Adobe are hard at work making their CC applications the best they can be and are probably gunning for the high-end industry, but they still have some ways to go.
At NAB, Adobe announced a new update coming, and uploaded a bunch of videos to their channel demonstrating the new features, including this nice summary:



I'm particularly impressed by the new Character animation tools and the live playback in AE. Face-tracking is also cool, but I probably won't use that very often, much like the mobile applications. Color Tools in Premiere was a long over-due update, although they have the dedicated grading application, SpeedGrade, this makes things a little easier for editors.

Media Encoder is rapidly growing into a powerful standalone application that's reduced my uses of AE's Render Queue. Almost everything I do comes out of Media Encoder.

Let's take a closer look at some interesting new features:

Mar 14, 2015

Feb 5, 2015

AE | Build a Monuments Timeline with Shape Layers and Expressions


Hopefully this has had enough time to load

We'll look at how to build a never ending timeline (or scale) that you can move around to any amount without hitting the edges using Expressions and a built-in effect, how to create the counting time, fast and easy method to extract the monuments and some tips on positioning comps while animating.