Dec 27, 2012

BREAKDOWN | The Avengers Fight Scene - ILM VFX Breakdown

ILM explain their work in this scene in the Avengers where they had a camera follow individual heroes but all in one shot.
Here's a breakdown of what they had to do to pull it off, and how digital doubles come to the rescue:

I love that they had a team shooting NY so they could have it entirely in CG. And that's a LOT of HDRIs.

Industrial Light & Magic is the first VFX company. They started out with Jurassic Park and Star Wars and have worked on Transformers, Pirates of the Caribbean and many high-grossing films out there.

Dec 23, 2012

TUTORIAL | Using INTERFERE on Holographic UIs

In the first of many video tutorials, I explain how to setup i2c_INTERFERE for a quick RGB-split and distort effect for this holographic UI panel.

Get i2c_INTERFERE in the Presets Pack here.

Your feedback is appreciated.

Dec 7, 2012

TUTORIAL | Snowflakes with Shape Layers and Stacked Modifiers

The festive season is upon us and the Christmas work begins.
As a little helper, I thought I'd share this video on how to use Shape Layers and their modifiers to create fancy shapes and snowflakes. There's also lots more you can do with this technique, but I'll leave that up to you :-D

Wait a second! Tip 32?
I've been posting plenty of tips on Facebook and Twitter! If you'd like to stay up to date, follow @i2cblog or join Ideas to Creations page. There's plenty of useful info, and feel free to share your own discoveries!!


Nov 13, 2012

INSPIRATION | Portal: Terminal Velocity + Breakdown

Jason Craft on Vimeo created this amazing and complex Portal video.

It's amazing just how much work must've been put into this. Below is the before-after comparison, the amazing part is that some things are composited via green screen and CG...

I still can't believe that the gun was entirely CG!!

This video is a great example of the importance of tracking markers. Yes, programs are now powerful enough to track without markers but that doesn't mean they don't help.

It's amazing the things we can do at home today that was nearly impossible for studios only a few years ago!!
What say you?

Nov 7, 2012

BREAKDOWN | Sorcerer's Apprentice

Here's a nice set of videos by Ghost FX showing the work they did on Sorcerer's Apprentice. Great example of mixing practical and CG (like the real statue and the CG chain).

Nov 1, 2012

PREVIEW | Nuke 7.0 Tracker

The new tracker in Nuke 7.0, which was announced a few weeks ago, is simply AMAZING! Check out what it can do with this dedicated video:

My favorite feature must be the Traffic Lights feature and the "assisted keyframing".
What's yours?

Nuke is a high-end, node-based professional compositing software originally developed by Digital Domain and now distributed and developed by the Foundry in UK. Nuke has become the industry standard for compositing. It's highlighted features include the ability to work in 3D space with 3D meshes and geometry, it  has built in Planar, Point and 3D Trackers, it can be programmed via Python, and the workflow is completely open!

Oct 29, 2012

BREAKDOWN | Before-After Green and Blue Screens

Take a look at some chroma keying work in television. You'd be surprised some of the things that aren't actually done practically.

Oct 25, 2012

TIP | RGB-Split Black with INTERFERE

How do you RGB-split Black? Well, in this post I'll show you a quick workaround when using i2c_INTERFERE.

This post is about i2c_INTERFERE in the i2c Presets Pack. You can get it, and more info, here.
Well, technically it's not possible to get RGB from black. Because black has [0,0,0]; all values of [Red, Green, Blue] are zero. Which is why Interfere won't work with black text, but there is a way to fix this.

The above example is with black text. As the manual goes, I've renamed the layers to "RED", "GREEN" and "BLUE" and set the top two blend-modes to "Add", but the layers remain black.

In order to get the colors out from these layers, we need to use a different "formula" to calculate the color output. We do this by changing the fx_COLOR effect in the layers themselves:

Under fx_COLOR's "Operator", change it from "And" to "Or".
This will make the layers nice and colorful, back as their names are set:
Okay, look right in the middle where the layers intersect. It's getting a strange mix of colors, but black is nowhere to be found.
The solution is simple: Change the blend-mode of the top two layers to "Multiply"... and...:

Cool! Now we have black where the layers intersect!

One other thing, you're probably asking: Why isn't this the default?
Well, for one, this process doesn't work if the layers are originally white. It becomes like we've swapped the problem. With these settings, white text would remain white! Also, multiply doesn't work with white.

Another thing to notice is the differences it makes with images:

Here's a comparison of the RED layer with the "Lighthouse" image that comes with Windows 7
The left is the default operator (And), the right side is the operator in this post (Or). See the difference?
On the left, the blacks remain black while on the right the whites remain white. So depending on your image, you can choose an operator appropriately, or choose one on the look it produces.

Though in the end, they all produce very similar images. So... yea...

Oct 17, 2012

INSPIRATION | Andrew Averkin's Sentry Robot

3DWorld Magazine posted the making of this amazing render by 26-year-old Andrew Averkin from Ukraine, where he used 3ds Max, V-Ray, ZBrush, Photoshop, PixPlant, After Effects.
This is quite an amazing piece of work with a lot of small details and texturing. There's an explanation of the making of the entire scene in the link below.

Check it out here:

Oct 13, 2012

BREAKDOWN | Legend 3D and Mocha in Spider-Man

Legend 3D is a stereo conversion and compositing company based in San Diego. They've worked on films like Spider-Man, Ghost Rider, Hugo, Transformers and Puss in Boots.

Mocha is a planar tracking software. Most tracking software use point tracking, where they track a particular pixel (or set of pixels), where as planar tracking tracks a whole range of pixels. It becomes different because it can ignore objects that only partially cover the range chosen, and handles motion blur like it's not even there.
Planar tracking is powerful for tasks such as placing logos on billboards and tracking screens and displays, but can also be used for rotoscoping and other complex techniques (check out the Imagineer channel for more).
Mocha comes bundled with Adobe After Effects, but there is also a stand-alone version: Mocha Pro, which has a lot more features.

Oct 11, 2012


This is quite a piece of work from N1ON! If you're into CG and motion graphics, you'll LOVE this one!
Check out their website for some really cool stills.

Found via Vimeo Staff Picks!

Oct 10, 2012

WORKFLOW | Shattered Man

I spend a lot of time experimenting in Cinema4D late at night, so I thought I'd start sharing some of the more exciting ones.
You can click on an image to view it in the lightbox, then use the arrows to browse them.

This one is: Shattered Man.

Oct 9, 2012


Proteigon is a short by Steven Briand. He did this while working as an intern with help from some friends.
In case you didn't notice, it's a stopmotion, which means each frame was a photograph, all stitched together to make this final video.


Oct 6, 2012

INSPIRATION | Rip Through the Rulebook

By far one of the most amazing videos I've seen in a while, this was done by AixSponza. I mentioned them a few days ago and I can't say enough how much I love their work:

AixSponza is a VFX company based in Munich, Germany. They deal with photorealistic animations and use Cinema 4D! Their work has been featured on the Maxon reel for R14 (which is how I found them).

Oct 3, 2012

INSPIRATION | Red Bull Stratos

Amazing sound design and great editing! This video is done by AixSponza for Red Bull. I still can't say how much the sound did it for me, though it does sound rather familiar.

AixSponza is a VFX company based in Munich, Germany. They deal with photorealistic animations and use Cinema 4D! Their work has been featured on the Maxon reel for R14 (which is how I found them).

TUTORIAL | Solving an untrackable 3D Camera with Mocha

Have you ever had untrackable footage in a 3D tracking software? Light changes, motion blur, no trackable features?
Imagineer Systems uploaded this tutorial on their Vimeo channel explaining how to use planar tracking in their Mocha software to solve a 3D Camera!

Here's a few more really good mocha tutorials:

Mocha is a planar tracking software. Most tracking software use point tracking, where they track a particular pixel (or set of pixels), where as planar tracking tracks a whole range of pixels. It becomes different because it can ignore objects that only partially cover the range chosen, and handles motion blur like it's not even there.
Planar tracking is powerful for tasks such as placing logos on billboards and tracking screens and displays, but can also be used for rotoscoping and other complex techniques (check out the Imagineer channel for more).
Mocha comes bundled with Adobe After Effects, but there is also a stand-alone version: Mocha Pro, which has a lot more features.

Oct 1, 2012

TUTORIALS | Molecular Movies

While browsing today, I found this interesting website for medical renders. This is stuff like you see in medical documentaries that give a peek into the human body (blood vessels and such) using 3D renders. A great example is "Inside the Human Body" and this episode about the ear, which is very impressive!

Molecular Movies features tutorials and inspiration if you're into medical renders! They're primarily in Maya, but I'm sure you can translate it to whatever program you're using.

Check it out here:

Sep 20, 2012

i2c Presets Pack 2.0 Out Now!

Ideas to Creations Presets Pack 2.0 is now available!
Get it on the Presets Pack page. 
Download link at the bottom.

Updated UIs with pseudo effects, updated defaults and new presets! Lots to look forward to :D
I'm very proud of the changes made to INTERFERE, and I think you'll love it.
i2c_LIGHTER is in beta.

Change log v1.2 to 2.0

  • Added "i2c_TRANSIT"
  • Added "i2c_PROXIMITY"
  • Added "i2c_LIGHTER"
  • Added "CC Particle World Parent to Layer"
  • Includes "PresetEffects.xml" file for better control.
  • INTERFERE: Unified effect control, eliminating the modular workflow.
  • INTERFERE: Added BLUR and SYNC functions.
  • INTERFERE: Individual functions now have "Amount" control.
  • INTERFERE: No longer comes with pre-set keyframes
  • INTERFERE: Added "No Color Coding" checkbox to disable naming convention.
  • INTERFERE: Defaults modified.
  • INTERFERE: Added "INTERFERE_PRESETS" folder with pre-made effects for Adjustment Layers.
  • INTERFERE: Added "INTERFERE_CameraControl" for use to add Camera Shake.
  • TRANSIT: Added "TRANSIT properties" t to animate layers between IN and OUT.
  • LAG: Unified controls.
  • LAG: Added "Relative Position" checkbox.
  • 3DFY: Unified controls.
  • 3DFY: Added X- and Y- Position controls.
  • 3DFY: Changed "Opacity" to "Opacity Fade Index".
  • Updated documentation accordingly.
So go ahead and download from here!

Like? Hate? Opinion? Comment below will be appreciated!

Sep 19, 2012

Inspiration: BIS REBRAND

Amazing render and motion graphics! Watch in HD!

Sep 7, 2012

i2c DEV

Hi guys! I made a new blog i2c DEV which will hold all the development information for presets.
It will feature preset development information, advanced expressions and betas for upcoming presets. A greater breakdown of updates will also be there.
I think it's great if you've read the AE Expressions Basics and are looking for more advanced uses and functions, sort of like Expressions Advanced or something.

So feel free to head over there and see what's going on. There's a link for it in the links bar at the top.

Like? Hate? Opinion? Comment below will be appreciated!

Sep 4, 2012

Multipass Compositing with Cinema4D and After Effects 03

So in the previous part, our comp is in AE but it's looking bright. I thought I'd take a moment for us to look at why this is happening and how to fix it.

Intro to UVs in C4D and Bodypaint

Thought I'd share this video on UVs in Cinema4D via Bodypaint. It's by Chris Schmidt for GreyScaleGorilla, who's one of my favorite tutors! Check it out:

Like? Hate? Opinion? Comment below will be appreciated!

Aug 31, 2012

Thinking Particles Basics Tryout

Hi guys!
Welcome to the Thinking Particles Basics series of tutorials. In these video tutorials, we'll be in Cinema4D and take a look at how to use xpresso, how to set up Thinking Particles, as well as some of the cool things you can do with it. At the end, you'll gain a good understanding of Thinking Particles, learn how to approach its problems and also know how to build upon the knowledge to build more complex systems.

The series begins with two videos.
The first is an introduction to Xpresso. If you've used xpresso before, feel free to skip ahead to the next section.
I've been looking to improve the content here, so I figured what better way than to create a video tutorial series, so your feedback is important. As per the title, this is a tryout and I'd really like to hear what you guys think :) Thanks in advance.

Anyway, here you go:

Lesson 0 - Getting to Know Xpresso

Lesson 1 - Getting Started

Like? Hate? Opinion? Comment below will be appreciated!

Aug 20, 2012

Be a Pro like a Pro

Adam Everett Miller of the tutsplus network did this nice little video about working like a professional. Some very useful points he shares, and I recommend you watch it now!!

Like? Hate? Opinion? Comment below will be appreciated!

Aug 17, 2012

i2c_Proximity - Coming Soon

I recently finished work on a project and I created a nice little preset that assisted me in animating a long list of stuff... Naturally, I'm going to share it with you.


It's yet another batch-animation preset that is based on positions of layers relative to another. (Transit is based on time). For example, if the layers came close to the middle of the comp, they'd scale up and get a bit more opaque (first video) or move slightly off to the side (second video).
As simple as that, but I think the possibilities are plenty!

The demos are with text, yes, but it's easy to change this out for anything...
Also, there'll be an update to Transit. Changed up UI, and a new feature that I think you'll love!

Updates soon. Keep a look out here, on Twitter or on Facebook for more information.

Aug 16, 2012

Awesome Iron Man Interface Tutorials

Stefan Surmabojov of AE tuts+ has done a series of tutorials on recreating the Iron Man Holographic Interface as seen in Avengers using only Adobe After Effects. It's an amazingly detailed project and definitely something worth checking out! See the promo for one of the pieces below:

The first part is creating the "Battle Widget" (above) in a 5-part set that covers creating the individual elements, placing them in 3D space and animating the pieces.

There's only been one other real tutorial on creating HUD elements, which is by Video Copilot. The VCP tutorial is EVERYWHERE and I'd only recommend that you use it to learn some new techniques, don't just use it directly. Everyone's seen it tons of times before!

Anyway, the Video Copilot tutorial is here.


Aug 15, 2012

Multipass Compositing with Cinema4D and After Effects 02

In the previous part we learnt how multipass works, now we'll take a look at how to save the passes and take them to After Effects.

Aug 14, 2012

VFX Breakdown: "In Dire Need" and Camera Mapping

Colin Levy talks about "In Dire Need" and the camera mapping he did for the matte painting. Some really good tips here, especially if you've never done camera mapping before.

Like? Hate? Opinion? Comment below will be appreciated!

Aug 2, 2012

Maxon announces Cinema4D R14

Maxon Computer announced a new version of their 3D-program Cinema 4D, Release 14.
Cinema4D is an easy-to-use application that lets artists achieve high-quality, realistic renders in no time at all. It's fans include mostly motion graphics artists (thanks to its MoGraph module), but it is quickly growing as an all rounder.

R13 added the Physical Renderer and a few workflow tweaks. R14 now comes with some AMAZING new tools, including Digital Sculpting (which can then be converted to displacement and normal maps), new Modelling tools, Integration with the Foundry's Nuke and faster render times with various tweaks to the renderer including GI and Caustics.

The list is long and features some amazing tools! Check out their announcement post here!
Or you could download the demo version and try it for yourself!

What's feature are you looking forward to most?
Leave a comment below! :)

Jul 18, 2012

Multipass Compositing with Cinema4D and After Effects 01

Multipass rendering is the future. Everybody's doing it, and it gives lots of extra control.
Cinema4D works great with Adobe After Effects, and in this tutorial, I'll be showing you a handy workflow for working with multipasses and After Effects. This is Part 01 of 03.

Jul 9, 2012

Video Copilot's Element 3D

Raytraced 3D INSIDE After Effects? In REALTIME!? For $149?? NO WAY!!
Yes way, actually. With the introduction of extruded text and shapes in After Effects CS6, the crew over at Video Copilot introduce Element 3D. It's not out yet, but Andrew recently demonstrated the capabilities of Element and I must say it is AMAZING!!

Check out the demo video and the example of animation below that. It's ridiculous the power this plugin has!

I'm shocked by how much this plugin comes with, what it can do, especially considering its price tag! Definitely grabbing this as soon as it comes out :-D

There's lots more information on the Video Copilot site. Enjoy!!

Like? Hate? Opinion? Comment below will be appreciated!

Jul 4, 2012

Inspiration: Dubstep Bots

I was doing my usual lurking in Vimeo and I found this really cool Dubstep video. It may take a while to pick up, but the detail is AMAZING!! Great lighting (especially when it goes dark) and definitely quite a bit of work to pull it off. Check it!!

This and more can be found on the i2c_Daily Paper or on the i2c_Inspiration stack on Delicious

Like? Hate? Opinion? Comment below will be appreciated!

Jun 19, 2012

C4D: Xpresso Basics and Making Text Show Current Time (Test)

Hey guys! Here's a test video tutorial on using Xpresso. Would appreciate your evaluation on my performance. How's the sound? Am I making sense? Got bored?! Your comments help improve the quality of posts and videos on i2c, and I appreciate them :-D

Anyway, here it is!

Like? Hate? Opinion? Comment below will be appreciated!

Jun 18, 2012

C4D: Create a Studio Floor

Products, logos, blog headers or any other purpose, curved studio floors make for a nice background. They catch shadows nicely and help with Global Illumination (or Indirect Illumination), which in turn makes everything look cleaner and awesomer.
In this tutorial, we'll be looking at how to create a nice Studio Floor that's easily editable and re-usable.

Jun 7, 2012

AfterEffects - Joining Points in 3D Space with a Line with Expressions

So the final chapter of the Line tutorials, let's look at how to connect our 2D line layer to 3D points, that are either parented or not.

May 31, 2012

C4D: Playing with Thinking Particles 1

I've been messing around with Thinking Particles a lot lately. When you get the workflow, they're quite fun to play around with.


The first shows a ball flying towards a small cube-ish wall. It bounces off the floor and produces ThinkingParticles whenever it touches the floor. I also have a red texture that's tied to the speed of the ball. Here's the node tree::

click to view larger
So what's going on here?
First, I have a P-Storm in the bottom-left. That's the guy producing the particles. It's "Emitter Position" port (which determines where the emitter is) is tied to a "Dynamics Collision" node, which outputs information about dynamic collisions. You can see on the other side is two objects that it's monitoring: the sphere and the plane. So these nodes basically place the pstorm emitter where the plane and sphere collide. Simple enough.

The "ON" port on the PStorm determines when it's emitting or not. For this one, I'll work from the beginning. We have a "Dynamic Body State" node which is monitoring the Sphere object (top-left). It's outputting the velocity of the sphere in space. The reason I used this is because I only want the PStorm to emit if the object is moving faster than 250 units, and also to tie to the proximal shader that turns the sphere red, which will be based on speed as well.
So the Dynamic Body State outputs the velocity of the sphere to a "Spy" node, (A node that let's you spy on a the value going through, as in view it's value without changing it) then it goes to two nodes. A "Range Mapper" and a "Compare" node.
The Range Mapper maps the speed of the sphere to the intensity of the proximal shader. You'll notice the Constant node with Real(250), the speed I mentioned above. So the Range Mapper says if the speed is above 250, the it will output 100, if the speed is below, it lowers the intensity progressively. Handy!
The Compare node basically checks that the Dynamic Body State's velocity is greater than the 250 constant. If it is, then the PStorm goes on, if not, it stays off. Cool!

It may sound complex, but when you're progressively building the tree, it makes sense.
So you should be asking "If the Dynamic Body State is constantly outputting 250 (before the ball hits the cube at the end), how come it's not constantly emitting?"
That's because of the "Dynamic Collision" node. If there's no Collision, it doesn't produce any value, so the PStorm doesn't have an Emitter Position, and since it doesn't know where to emit, it doesn't. A bit of a fluke that one!

This is one of the simpler scenes I've been messing around with. Will upload a few more over time. Keep an eye on my Youtube channel for moar!

Like? Hate? Opinion? Comment below will be appreciated!

May 10, 2012

720p is Better than 1080i

Hey guys! Here's a handy tit bit of information. Did you know that 720p is better than 1080i? Here's a breakdown of why, as well as the differences between interlaced and progressive footage and which is better.

via lifehacker
Like? Hate? Opinion? Comment below will be appreciated!

i2c_Inspiration on Delicious

I don't always get to share stuff I find online for inspiration, especially articles, so I created a stack on Delicious "i2c_Inspiration" which will hold all the stuff I find, as soon as I find it. I also added a button in the top bar that will take you straight there. Hope no one finds that too weird!

Drop a comment and let me know what you think :-D

May 9, 2012


Hey guys! 

Here's a bunch of funny videos featuring various themes from video games and popular culture in real life. They feature some awesome post-production and I think they should inspire you and give you a good laugh... or at least one of the two. I've also included links to the references, just in case you don't get it...

Apr 26, 2012

AE Workflow 02: Shy, Markers and Layer Colors

When you're working in the timeline of a specific composition, you can sometimes find yourself with hundreds of layers, including pre-comps. Managing these can be difficult, so in this post I'll introduce you to three solutions to help keep stuff organised, which in turn makes your workflow a lot faster and smoother.

Apr 23, 2012

AE Workflow 01: Workspaces and Shortcut Keys

Hey everyone!
This is AE Workflow. A series of posts on to help you be more efficient and get ish done faster.
This is part one, where I'll be talking about Workspaces and Shortcut Keys.

Apr 18, 2012

Sky is Tumbling ~ Tribute to Nujabes

If you watch anime (and have watched Samurai Champloo) there's a high chance you know Nujabes, and if you went further, you probably know Cise Starr from CYNE. Cise Starr did a memorial tribute to him in this song with AMAZING beats (That I think were produced either by Nujabes or Uyama Hiroto!)

Sky is Tumbling (featuring Cise Star) by Nujabes on Grooveshark

Rest in beats, Jun Seba!

Apr 17, 2012

Retro Blocky Text in AE - Quick Tip

Hey people!
In this quick tutorial, I'll be showing you how to make retro-looking blocky text in AE, as seen with the logo at the end and the "TANDEM" text in the "Intro Recreation" video on my YouTube Channel::

Apr 3, 2012

Steadicam on Near Zero Budget

Looking for a steadicam, but don't have the finances to get one?
There's lots of solutions for the indie, zero-budget filmaker. So I thought I'd share these DIY tips.
For those who don't know, steadicam is a gadget that's attached to a camera to allow for REALLY smooth shots.
It's used EVERYWHERE. Feature films, commercials and even TV shows. The camera operator can RUN and in the final shoot it'll look like a smooth dolly shot.
File:Steadicam Operator John Fry with Master Steadicam & Arri Alexa camera.jpg
img via Wikipedia
Problem? THEY'RE EXPENSIVE!!! So the indie filmmaker and home-moviemaker will most certainly need a cheap alternative!


I was hunting for steadicams and I stumbled upon this video on how to turn a standard $30 tripod into a steadicam, using only a screwdriver!
I like this one mostly because it'll let you take very low angles, something you can't achieve with standard steadicams (due to the weights and the boom for balancing).
Check it out:

FilmRiot Steadicam

FilmRiot, the awesome DIY tip guys, have an awesome technique that actually uses weights and the usual piping. Really cool:


IndieMogul is dedicated to indie filmmakers, so they couldn't possibly miss a steadicam tut, this one featuring FinalCutKing

For more, check out this search or this one

Credit to the respective video makers!

Mar 30, 2012

After Effects - Create Animated Waves

A while ago I posted Holographic 4 and I thought I'd share how I created the wavy screensaver that's very similar to the backdrop of the PlayStation3 and PSP menus.
So, let's head in!

Mar 27, 2012

Adobe Photoshop CS6 Beta is out FOR FREE!

Adobe Photoshop CS6 Beta
via Adobe Labs

Adobe recently announced and released Photoshop CS6 Beta, in preparation for the upgrade to CS6.
The new photoshop features a new darker UI, Content-Aware Move, Video Editing and a whole bunch of new features.
At the moment, the beta is FREE to download and use, no serial or anything. Though you will need an Adobe ID to sign in (free to get). If you've ever logged into the Adobe site (or used Adobe Story and Media Center) then you can use that.

As all Adobe products, you have 60 days to use it then it expires :-(

If you need more information, there's an awesome review with more details (and screenshots) over at The Verge here and a comprehensive "What's New" guide on
via The Verge
via The Verge
Like? Hate? Opinion? Comment below will be appreciated!


Here's a video that will either really inspire or greatly demotivate you.
This commercial for Nike was directed by David Rosenbaum with VFX by Digital Domain (guys behind Real Steel, X-Men and played a part in Transformers).
Amazing concept and jaw-dropping CG! One of my all-time favorites!

Like? Hate? Opinion? Comment below will be appreciated!

Mar 23, 2012

INSPIRATION: Corridor Digital's Sync

Hey! You guys know I'm a HUGE fan of Corridor Digital! They do the stuff I really want to get into!
Sam & Niko started a new series called "Sync", which looks hella promising!
Here's the first episode:

What do you think?

Mar 20, 2012

Project Folder Batch Script

I have a specific way of organising my project folders. I like to have folder name, then a cache folder, footage folder, renders folder... and in the renders folder, a passes folder... but I hate having to create these folders EVERY SINGLE TIME I work on a new project/shot.

In this tip, I'll show you how to use a Windows Batch scripting to automatically create all these folders for you.

Creating a batch script in Windows is extremely simple. All you need is a basic understanding of Command Prompt, an understanding you can gain in less than a minute!

Mar 11, 2012


So you're working on a slideshow, or on a large batch of texts, and you'd like to animate everything automatically.
In this post, I'll be sharing a new preset with you: i2c_TRANSIT. A preset so handy, that I made a video tutorial explaining how it works and how to use it! After the jump.

89 KB

In the above download, you'll get:
1. Documentation (how to use it, how to set it up etc)
2. i2c_TRANSIT animation presets.

Installation information in the documentation!

How to install PresetEffects:

Donations help keep making more and more for this site,
and anything and everything is greatly appreciated

Problem? Like what you see?
Share your opinion in the comment section :-D

Mar 8, 2012

District 9 and Nuke

Hey everyone!
Thought I'd share this cool video on the use of the Foundry's Nuke in District 9! Some awesome behind the scenes info, tips and interesting compositing techniques.

Lost? Check the links:

The "Position Pass" is a very interesting concept.
Also, like how they roto'd out the original actors in weird tracker suits :-D
Part 2 below:

What do you think? Comment below :-D

Feb 29, 2012

INSPIRATION: Tron: Destiny

Yet another video to inspire. From what I understand, the idea came from a model submitted on C4DCafe and eventually evolved to this awesome piece of work!
Enjoy! (more links after the video)

Where I found it: (very handy C4D tutorials here)


Like? Hate? Opinion? Comment below will be appreciated!

Feb 22, 2012

RESOURCE: Green Screen Practice Footage

Hey good people, have I got something awesome for you!

I was browing Scott Squires' blog Effects Corner, a great eye opener for working in VFX and Hollywood productions, and he shared this link to this site that offers footage for matchmoving/keying/tracking etc FOR FREE!!!

Hollywood Camera Work (

So if you had a matchmoving+greenscreen idea, you can use these to test your skills and see what parts of your work need polishing.
Most of the shots are done with tricks and mistakes in order to challenge you, so it's a great experience!
You can also learn a lot from the text before downloading each clip!

There's also some very awesome tutorials on how to work with green screens and so on on the main site.
I dunno about you, but I forsee sleepless nights and awesomeness ahead!!

You're welcome :-D

Like? Hate? Opinion? Comment below will be appreciated!

INSPIRATION: Naruto Dreamer

I somehow ended up on this video by RivenX3i (can't remember how I stumbled upon it)! It's definitely one of the most well done and exciting videos I've seen in a while, and I'm a big Naruto fan. Aside from the long dialog at the beginning (that takes up the first half of the video), this is a very cool fight scene.

What's Naruto?

Like? Hate? Opinion? Comment below will be appreciated!

Feb 17, 2012

C4D: Blueprints and Modelling

Hello creative people!
So I have been working on my modelling in Cinema and I thought I'd share a few things, like where I got the references, and hopefully I can psyche you up to get going as well.

Jan 28, 2012

IDEA: Numpad Hotkeys

Hai guys!
So lately I've been practicing Matte Painting, and it's hella fun!
I have a Wacom Bamboo Craft, and if you've worked with one, you know how awesome it is!

But, it has few shortcut keys (only 4 on the side) so I end up having to have my left hand on the keyboard, on standby for Ctrl+S, Ctrl+Shift+Z and so on.
These things get tiring. Especially undoing can cause some strain on the hand. Sure, you could remap the bamboo keys, but I've already mapped them to my liking for other things like middle click, touch on/off, etc.

So I got an interesting idea...
What if I got one of these small portable numpads (below) and somehow remapped it's keys so I could map Ctrl+S to, say, 5.

Yea, probably a white/black one would look better, but you get the idea, right?

This way, I could have the small numpad right by the Bamboo (close to the 4 buttons on it) and then have my left hand on that instead, only accessing the keyboard for minor shortcuts like cutting and pasting...
Which means (oh the excitement) I'd have 20 keys to map as shortcuts (4 on the Bamboo + 16 numpad)!


What do you think? Got any ideas of how this would work? Drop a comment below!! :-D

...In the meantime, I'll be Google'ing a solution...

Jan 5, 2012

AE Workflow Tips

A few days ago I was looking into workflow solutions, mainly stuff that will help you work more efficiently in AE. This includes (especially) reducing render times and how to get stuff done quicker.

If you haven't read it already, I'd suggest you check out "10 Things I've Learnt in AE That I Wish You to Know Before it's too Late". You'll find some great tips there as well.

So there's a few things I wanna talk about here, in no particular order:

  1. Workspaces and Shortcut Keys
  2. Shy, Markers and Colors
  3. Nulls and Parenting
  4. Preferences and Settings
  5. In-Out Points and Work Area
  6. Pre-Compositions, Guide Layers and Collapse Transform
  7. Resolution aka Down-Sampling and Proxies
  8. Advanced Render Settings
  9. Expressions, Animation Presets and Scripts

So what is all this? Well, we'll be looking at that in a series of posts, rather than one long one. Each is quite simple, in fact expressions are explained quite a bit on this blog (like the ebook)(see related posts below). Will also have an ebook on all this coming out when the series is done.

Keep a lookout, there's lots of ways to keep track of what's happening here, by following @i2cblog on Twitter, liking the Ideas to Creations Facebook page, or following and subscribing to the blog with the respective buttons.
Your support helps me to keep writing and sharing, so show some love XD

Looking forward to it!


Jan 1, 2012


Hey everyone!
Wishing you a happy new year and an awesome one at that!
Looking forward to what the future holds for all of us!!